Making an Experience Sharable

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 Some words that we use frequently and automatically are taken for granted. Recreation is one of those words. I don’t mean the concept I mean the actual word. We think of recreation is an activity, but delve into the language and what emerges is the idea of re-creation. Recreation is activity worthy of remembering, or re-creating in our minds.

The aim of any interaction with a Brand should be recreational. The experience should leave a a positive residue that is worthy of memory, and sharing. We want the audience to re-create the good points out loud… one-on-one or with social media. Naturally when we enjoy something we want to share the experience. Things seem more real, more tangible, when we can see and feel the reaction of others. Enjoyment validated is enjoyment experienced.

We share positive and negative experiences because we are social beings, meant to live in groups and watch each other’s backs. If we could travel in time back to pre-history, I would bet that our ancestors would engage in stories about happening upon a field of berry bushes (positive), or the time they startled a mama-bear (negative). These stories inevitably become exaggerated and embellished as they are retold. The net result is that they teach others what to seek and what to avoid.

Research by the Nobel Prize winner Daniel Kahneman speaks to the idea that we commit experiences to memory in specific ways. Kahneman’s discovery of our “experiencing selves versus remembering selves” tells us that an overall positive experience can be “ruined” in our memory because of one profoundly negative element. When we are in the moment we are engaged in consuming what is happening with our senses and responding. What Brands and experiences must connect with is the remembering self, that storytelling part of our memory that we can access and share. In Kahneman’s words, “what we get to keep from our experiences is a story”.

The challenge with Brands and experiences is to not only mitigating negatives, but to prime the story and make it’s retelling more likely, and more salient. Much has been written about “storytelling” and it’s role in brand and marketing, but I want to add a different slant. We want our Brand to be a mentor, the customer to be a hero, and a transforming journey, but what storytelling “seeds” are we planting in the customer’s head for them to share. How can the experience provide a memorable landscape, populated with signature events and landmarks that can be re-created and re-told?

These experiential landmarks are key to creating memorable, and therefore sharable experiences. And to be really sticky in the memory, they need to be personal. The trap of many experience designs is that they reach for the “big bang”. They offer an initial value in the ability to be the new cool thing. The first folks who visited a Rainforest Cafe had a story to tell, but it was about the newness of the experience and getting credit for seeing it before others. After that the experience stories became about the food or the prices and a downward spiral ensued. There was no more storytelling fuel as the experience wasn’t personal, it was  “mass”. The signature event didn’t refresh or connect one-on-one with individuals. It was one gigantic landmark; an event.

Effective landmark experiences add up to a story versus explode all at once. And they provide a memorable context for personal experiences to happen. They can be architectural spaces, exciting merchandising and displays, scents and sounds, but the common denominator is that they must be unique to the brand, and play a supporting role to a personalized interaction.

An effective way to to think about a sharable experience design is to test the story-worthless via scripting the story you want told. Work the story back to the design and keep refining. What contexts need to be created and what personal interactions need to be orchestrated? The goal is to get to that pre-historic moment where the delights and amazement of finding the berries crowd out the unfortunate encounters with bears.

Bill Chidley is a Partner and Co-Founder at ChangeUp. Creating Innovating Experiences that Drive Growth. http://www.changeupinc.com

Brand Experience versus Customer Experience: Twins Separated at Birth?


Natural Happy Girls

 

Is there a difference between Brand Experience and Customer Experience? The answer makes me think of stories about identical twins separated at birth and reunited many years later. Amazingly many have the same hair styles, similar jobs, and they like the same flavors of ice cream even though they never met. Why? Because they share the same DNA, which is more powerful than circumstance or environment.

 

BX…CX… What’s in a name?  In business today there is a lot of energy put toward managing either Brand Experience or Customer Experience. Based on my involvement with both I want to set the record straight on the key differences. Like identical twins they share the same DNA therefore they look and act similarly. With twins their differences are influenced by the families that raised them and may result from having different cultures and customs. Likewise Brand and Customer Experiences have different upbringing but their common DNA makes them overwhelmingly similar.

Regardless of nomenclature, experience management and innovation is strategically important to growth. What drives the difference between BX and CX are three things:

1. The Brand building versus customer service bias of the organization

2. How the differentiating and value adding aspects of the experience are inspired

3. How success of the experience is measured and tracked.

The initial difference is cultural bias. If the organization has a Brand driven culture, the bias is toward a Brand Experience mindset. If the organization has a customer service driven culture, the bias is toward a Customer Experience mindset. “Brand” is a complex idea that many organizations embrace but is not often codified, so in the absence of a clear Brand idea and proposition, strong customer-centric values are a fine substitute. Here either bias has a noble purpose. My client experience bears out that a great experience design can result from Brand or customer service scenarios.

 

Design inspiration comes next. Both BX and CX development processes involve journey mapping and seek to define touch-points and create value-adding and differentiating experiences. Both must bridge the digital and physical seamlessly, address a variety of segments, and accommodate different need states and occasions. They also seek to address problem resolution as a key opportunity to shine. Their DNA is the same. The difference is in inspiration. Brand Experiences look to actively and passively embed Brand-building into the experience whereas Customer Experiences do not have the same primary motive.

Brand-centric organizations have defined Brand attributes and an activation strategy (which should be based on data and customer insights). The experience design is an opportunity to leverage the power of the Brand strategy and build positive equity on specific attributes as intentional additions to the customer experience. This Brand building may not pay dividends immediately, but it is a longer-term investment that synchronizes with Brand messages in advertising and other Brand communications to build equity and brand salience. Alternatively, in the absence of a defined and pervasive Brand, Customer Experiences are focused more on delighting customers in the here and now. They must have core-tenants that are linked to strong customer-centric values. These have the net effect of a Brand, but they are not directly inspired by a defined Brand idea. It’s like getting to your destination using a map or by familiar landmarks. The important thing is that you arrived.

 

Success criteria is the ultimate differentiator of BX versus CX.  Brand Experience adds Brand-derived attribute tracking to the measurement. It all ladders up to the need to correlate attribute performance to business performance and see the effect over time on Brand sentiment. Ultimately both Customer Experience and Brand Experience measurement have “macro” metrics that inform Brand sentiment… like net promoter scores, defection rates, etc., but Customer Experience measurement may not include (or they just “throw in”) Brand related measures.

 

So the wrap-up is this: if you are asked to manage or execute an experience innovation initiative, don’t get hung up on semantics because the core DNA is the same. All Brand Experiences are inherently Customer Experiences, and all Customer Experiences result in a Brand Experience by default. Both put the customer at the center with insights and empathy as they seek to create proprietary experiences that foster enduring relationships versus mere transactions. The important thing is to be consistent or else the confusion could bog your organization down.